Red Stars are called in #bso-rs-🌟 using the appropriate command. Replace the <#> with the relevant Red Star level.
!in [#] | Join RS# queue.
!out [#] | Leave RS# queue. If no # provided leave all queues.
!q [#] | Check the current queue.
!start <#> [CORP] | Immediately start RS#.
!rs ping <#> | Ping RS role
!rs sub <#> | Requests substitute for RS
!rs notify | Set your notification preference.
!rsc | Toggle access to #bso-rs-🌟. No access = no pings
!rs mod | set your special icons in RS queue
example: !rs mod on barrage, !rs mod off nosanc
Allies and members are required to abide by these BSO rules or you risk being reverted to guest status. If in doubt about anything, ask!
In general, respect others in the queue. Everyone misses a notification sometimes, but repeatedly making others wait for you WILL result in loss of ally status.
- Leave the queue if you are going AFK or you start a Blue Star or your S.O. starts a conversation or you are trading arts. In fact, leave the queue if you are doing just about anything other than paying attention to your run filling up
- Review your notifications settings and make sure they work.
- Set your special RS modules to advise other run members, using !rs mod
- Remember the golden rule and don't make others wait for you.
- BSO Queue must be used prior to running any RS in any BSO corp. The only exeption being MEMBERS performing solo runs.
- After a couple minutes from bot's ping: Leave them a message or ping again. They might be distracted or have a notification issue.
- After 5 minutes you can start looking for a sub.
- If 3-5 more minutes have passed since you pinged
@rs#
looking for sub feel free to ping @manager
asking to void your last queue and requeue.
- If you found a sub ping
@manager
telling them who subbed out who in a short message. E.g "@manager Vini subbed out Soumzoum in the last rs9"
Watch Out!
If you harm any player by breaking those you may be subject to disciplinary actions!
- All runs queued on the BSO Discord must be run in a BSO corporation.
- Decide which corp your group will be running in. Consult the pinned messages in #bso-rs for when and how to do this.
- Only members participating in a WS can override the bot when it comes to opponents in their WS.
- Members have priority over allies when choosing corps. Members scanning WS override both.
- Declare any liabilities before the scan (e.g. severely wounded BS or low hydro).
- Declare if you need to complete an objective. Everyone should help you complete it or at least not interfere.
- Use some common sense. In case multiple queues are simultaneously getting ready to start a RS:
1. The lowest level one should wait the highest to start first.
2. The neweest one should wait the oldest to start first.
- Make sure you are joining the correct rs before pushing the button! If you mistakenly joined the wrong RS you must run properly. Leaving 3 players that followed the protocols on their own is not fine.
- Work together as a team. Even if you lose ships, continue helping out as best you can with what you have.
- Communicate well and thoroughly (English).
- We are not PRSS. Default mode is offering full team assistance, not soloing your corner. See point 2.
In BSO we usually like to see our maps with absolutely no pink dots in the end. Go for full clears whenever your fuel tank allows.
- Focus is always on clearing the map in this order:
- Highest level planets.
- Bombers next door to highest level planets.
- Croids/rich fields/lower planets
- Other sectors
- Ping for any loose interceptors, especially those triggered by you or by your mining drones.
- If you wipe out (a.k.a die early), you must provide extra RSE than the minimum required. "Extra" must be read as: "Until everyone has finished looting top tier planets."
Everyone else still need to provide the minimum required!
- You must always warp in all your 3 battleships. Don't have 3 available for some reason? Don't RS using our queue.
RS10 & RS11
Every gate should be clear before phase 2 starts!
During loading, all players must have 2 area shields, 1 multi-target weapon, and time warp covering the planet AT ALL TIMES
- ALL Red Star players are expected to help clear sectors around the map. Yes, even those far from your jg. (Golden rule, right?)
- The hydro in the adjacent sectors to a player's jump gate are "owned" by that player
- Other hydro is considered "shared" by the players who's jump gates are closest to that hydro. Please discuss via in game chat appropriate mining to ensure fair distribution.
- All of the rules above are superceded by in-game communication. Ask if you can mine someone's sector, or ping other players if you won't be mining a sector that otherwise would be yours. If you know you won't be mining at all, declare it beforehand so that other players can plan accordingly.
IMPORTANT: BSO does NOT follow a "eat what you kill" hydro rule.
- Running away and not dying is always better than standing strong and wiping. Alive BS are more useful than dead ones. This becomes more and more critical the higher up in RS's you go. Keep your ships alive.
- If someone pinged their preferred planet respect that and do not jump with them. If they pinged it means they are confident they can solo. You may be of best use somewhere else. Divide and Conquer!
- Feel free (and encouraged) to giveaway part of your hydro if you got too many rich sectors within your "owned" zone, doesn't matter if because you can't eat it all or altruistic. Share it!
Did you have any issues? Someone broke one of the rules above? Were they toxic or disrespectful? You have the right obligation to report! Ok, maybe if it's a first and a minor problem you can try to solve it with a talk.
If talking to them has brought no results, reporting is the best tool you have when you are unsatisfied with someone's behaviour. Open a ticket in #rs-issue-tracker
and explain the situation. It will be reviewed by coords.
- Explain exactly what's the issue.
- Gather replays, screenshots, witnesses and any other proofs you can.
All RS runs queued on the BSO server MUST be run in a BSO corp. This means you get to enjoy the fun experience of hopping corporations within Hades' Star. Follow this guide if you have questions.
- Open your Corp Chat tab.
- Tap the name of your Corp.
- Tap the LEAVE button and OK.
- Tap Recommended Corporations then the Search tab.
- Enter the corp you need to jump to into the Name field:
- blackstar, final, daunt, obs, trade, united galaxies
- Tap search, then the corp and finally Join. All BSO corps will have the same logo.
- When scan starts, leave corp.
Important: If the corp is not shown in search results, increase the maximum influence and try again.
- You're not in a WS.
- You're in a WS whose match is underway AND the corp you're hopping to is not in a match or scanning.
- You're in a WS whose match is underway AND the corp you're hopping to has a match underway.
- Your current corp is preparing to scan. If you're not there, you won't be included.
- Your current corp is scanning but hasn't matched yet. If you're not present when they match, you will not be included in the WS.
- Your current WS is about to end. If you're not in your "home" corp at the end, you won't receive any rewards.
- The corp you're hopping to is preparing to scan. If you are present for their scan, you may accidentally get included in their roster and nullify your existing WS.
- The corp you're hopping to is in the scanning phase. If you're present when they match, it will nullify your existing WS (yes, even if your scanner is disabled)
- The corp you're hopping to is almost done their WS. If you're in a corp when their WS supernovas, it will nullify your existing WS.
- You need to warp a ship into a WS. You cannot do this if you're not in your "home" corp.
|
Type |
From |
Weapon |
HP |
Shield |
Notable mechanics |
|
Interceptor |
RS4 |
Mass battery |
8k |
- |
When triggered in a private RS, it will chase every player ship on the map, choosing the nearest one shortly after each stop. When deciding on next target, it takes into account real current waypoints and intercepts. |
|
Colossus |
RS5 |
Laser |
40k |
16k |
Carries salvage, heals with every cerb killed. Reacts to false waypoints. |
|
Bomber |
RS7 |
Rockets |
48k |
N/A |
Fires one rocket per player every 20 seconds. Will flee when a player enters its sector. |
|
Phoenix |
RS8 |
Dual Laser |
45k |
22k |
Gets closer (without leaving their sector) to the closest player on the map. Shield range > weapon range. Reacts to false waypoints. |
|
Storm |
RS9 |
DART |
40k |
N/A |
Fires one DART per ship every 5 seconds. Circles the sector. |
|
Ghosts |
RS10 |
Battery |
200 |
N/A |
Spawn in swarm of 14 every 40 seconds, then every 20 after 15 minutes. Immune to non direct damage dealing modules (save for fortify) and don't count toward barrage. |